Мили/ч на спидометре в игре Garry's Mod

Мили/ч на спидометре в игре Garry's Mod

После того, как я скачал моды на различный транспорт в игре Garry's Mod. Я обнаружил что на спидометре скорость отображается в милях. Хоть я и знаю, что для пересчёта миль/ч в км/ч, нужно умножать число на полтора, мне всё равно было бы комфортнее видеть скорость в километрах. В настройках, я опции которая бы за это отвечала, не нашёл.

На мод Speedometer Basic в мастерской стима я подписался, но мне это ничего не дало. После команды speedometer_mode 1 в консоли игры пишет, [Speedometer] Units changed to KMH (1). Но на самом спидометре никаких изменений нет.

Эти команды я тоже вводил: find simfphys, find lfs, find speed, find mph, find kmh

] find simfphys
] find lfs "mat_debug_process_halfscreen" = "0" client cheat
] find speed "+speed" client server_can_execute "-speed" client server_can_execute "ai_path_adjust_speed_on_immediate_turns" = "1" game "bulletspeed" = "6000" game "cam_idealdelta" = "4.0" client archive cheat - Controls the speed when matching offset to ideal angles in thirdperson view "cl_anglespeedkey" = "0.67" client "cl_backspeed" = "10000" game cheat replicated "cl_detail_avoid_recover_speed" = "1" client archive - how fast to recover position after avoiding players "cl_forwardspeed" = "10000" game cheat replicated "cl_npc_speedmod_intime" = "0.25" client archive "cl_npc_speedmod_outtime" = "1.5" client archive "cl_pitchspeed" = "225" min. -100000.000000 max. 100000.000000 client - Client pitch speed. "cl_sidespeed" = "10000" game cheat replicated "cl_upspeed" = "10000" game cheat replicated "cl_windspeed" = "0" client cheat - Weather effects wind speed scalar "cl_yawspeed" = "210" min. -100000.000000 max. 100000.000000 client - Client yaw speed. "demo_fastforwardfinalspeed" = "20" - Go this fast when starting to hold FF button. "demo_fastforwardramptime" = "5" - How many seconds it takes to get to full FF speed. "demo_fastforwardstartspeed" = "2" - Go this fast when starting to hold FF button. "demo_timescale" - Sets demo replay speed. "g_helicopter_bullrush_bomb_speed" = "850.0" game - The maximum distance the player can be from the chopper before it stops firing "g_jeepexitspeed" = "100" game cheat "g_ragdoll_fadespeed" = "600" client "g_ragdoll_lvfadespeed" = "100" client "glide_make_amphibious_max_speed" = "1000" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_projectile_launcher_speed" = "10000" client server_can_execute lua_client - Tool specific client setting (glide_projectile_launcher) "glide_repairswep_speedmul" = "1" min. 0.000000 max. 100.000000 game replicated lua_server - Changes the repair speed of the glide Vehicle Repair SWEP "host_speeds" = "0" - Show general system running times. "hoverball_speed" = "5.000000" ( def. "5" ) client server_can_execute lua_client - Tool specific client setting (hoverball) "hud_reticle_alpha_speed" = "700" client "hunter_flechette_speed" = "2000" game "hunter_jostle_car_max_speed" = "600" game "hunter_jostle_car_min_speed" = "100" game "hydraulic_speed" = "64.000000" ( def. "64" ) client server_can_execute lua_client - Tool specific client setting (hydraulic) "jalopy_blocked_exit_max_speed" = "50" game "LuaParticle_SettleSpeed" = "100" client "m_mousespeed" = "1" min. 0.000000 max. 2.000000 client archive - Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). "nb_saccade_speed" = "1000" game cheat "nb_speed_look_ahead_range" = "150" game cheat "npc_citizen_medic_throw_speed" = "650" game "phys_speeds" = "0" game "phys_spinspeed" = "200" game - The sensitivity of Physics Gun rotation when using the movement keys. It's serverside. "physgun_maxSpeed" = "5000" game "physgun_maxSpeedDamping" = "10000" game "physgun_wheelspeed" = "10.0" min. -10000.000000 max. 10000.000000 client archive - The sensitivity of Physics Gun wheel scrolling. "player_limit_jump_speed" = "1" game replicated "pointworldtext_rainbowspeed_char" = "15.0f" client "pointworldtext_rainbowspeed_time" = "100.0f" client "r_lightinterp" = "5" cheat - Controls the speed of light interpolation, 0 turns off interpolation "r_rainspeed" = "600.0" client cheat "r_SnowFallSpeed" = "1.5" client cheat - Snow fall speed scale. "r_SnowSpeedScale" = "1" client cheat - Snow. "sk_antlion_worker_spit_speed" = "600" game - Speed at which an antlion spit grenade travels. "sk_controller_speedball" = "650" game "sk_helicopter_drone_speed" = "450.0" game - How fast does the zapper drone move? "sk_hgrunt_gspeed" = "400" ( def. "600" ) game "speedometer_currentmode" client server_can_execute lua_client "speedometer_help" client server_can_execute lua_client "speedometer_mode" client server_can_execute lua_client "striderbuster_shot_velocity" = "2500.0" game - Speed at which launch the bomb from the physcannon "sv_defaultdeployspeed" = "4" min. 0.100000 max. 10.000000 game replicated "sv_maxspeed" = "10000" game notify replicated "sv_maxvelocity" = "3500" game replicated - Maximum speed any ballistically moving object is allowed to attain per axis. "sv_noclipspeed" = "5" game archive notify replicated "sv_rollspeed" = "200" game notify replicated "sv_specspeed" = "3" game archive notify replicated "sv_stopspeed" = "10" game notify replicated - Minimum stopping speed when on ground. "v_centerspeed" = "500" client "winch_bwd_speed" = "64.000000" ( def. "64" ) client server_can_execute lua_client - Tool specific client setting (winch) "winch_fwd_speed" = "64.000000" ( def. "64" ) client server_can_execute lua_client - Tool specific client setting (winch)
] find mph "glide_make_amphibious_buoyancy_offset_z" = "-10" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_engine_force" = "500" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_engine_lift_force" = "200" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_max_buoyancy_depth" = "15" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_max_speed" = "1000" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_roll_force" = "150" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_turbulance_force" = "80" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_turn_force" = "1200" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_water_linear_drag_x" = "0.200000" ( def. "0.2" ) client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_water_linear_drag_y" = "1.500000" ( def. "1.5" ) client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_water_linear_drag_z" = "0.020000" ( def. "0.02" ) client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_water_pitch_drag" = "20" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_water_roll_drag" = "5" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "glide_make_amphibious_water_yaw_drag" = "15" client server_can_execute lua_client - Tool specific client setting (glide_make_amphibious) "toolmode_allow_glide_make_amphibious" = "1" game notify replicated lua_server - Set to 0 to disallow players being able to use the "glide_make_amphibious" tool.
] find kmh

Как можно это реализовать? Можно ли единицы измерения скорости всё таки изменить в настройках игры или же для этого нужно скачивать какой-то отдельный мод? Если это всё таки мод, то помогите с его поиском. Если же в настройках, то опять же подскажите где найти сиротствующую настройку. У меня Windows 11, игра официальна куплена в Steam.

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